409 Frags in 20 Minutes: The schloss Meta in 4,096 Games

AUGUST 25, 2026 · 3 MIN READ · DEEPFRAG
Quake schloss castle map screenshot with the headline: 409 frags in 20 minutes

Ask any NA 4on4 regular how you win schloss and you will hear the same word: quad. Control the quad, win the game. It is the kind of thing everyone knows.

We checked. The DeepFrag database holds every tracked 4on4 — this analysis covers the four big maps through mid-May 2026, bot-free and exactly 4v4: 5,283 games of dm2, 4,876 of dm3, 4,096 of schloss, 3,215 of e1m2. The everyone-knows version of schloss does not survive contact with the data.

The short version

  • A median schloss game produces 409 combined frags in 20 minutes — the winning team lands ~238, the losing team ~166.
  • Schloss is where quad control matters least of the big four: the quad-majority team wins 65.2%, versus 80.7% on dm3.
  • Armor is the quieter signal: the team taking more red armors wins 73.5% of schloss games.
  • And e1m2? There is no red armor on e1m2 at all — zero pickups in 3,215 games.

The shape of a schloss game

Schloss runs hot. Only e1m2 produces more total frags, and nothing else is close:

Map Games Median total frags Median margin Within 20 frags
e1m2 3,215 429 53 21.8%
schloss 4,096 409 68 17.5%
dm2 5,283 393 77 15.8%
dm3 4,876 344 61 17.5%

Every one of these medians comes from a 20-minute timelimit, so the spread is pure pace: dm3 is a control map where deaths are earned; schloss is a knife fight in a castle courtyard. A median schloss game is ~20 frags per minute, and the middle 50% of games land between 381 and 436 total. The typical winning margin is 68 — decisive but not a farm. Genuine nail-biters (within 20) happen about one game in six.

The quad myth

Now the sacred cow. Across the big four, here is how often the team that took the majority of quads won the game:

Map Quad-majority team wins
dm3 80.7%
dm2 78.9%
e1m2 66.1%
schloss 65.2%

Schloss is dead last. The map everyone calls a quad map is the big-four map where quad control least predicts the winner. Quad still matters — winning the quad war 80/20 takes you to an 80.9% win rate — but the middle is soft. A team that merely loses the quad count 40/60 still wins 46.2% of schloss games. On dm3, falling behind on quad is close to fatal; on schloss it is Tuesday.

Your team’s share of quads (schloss) Win rate Games
0–20% 17.6% 34
20–40% 29.0% 769
40–60% 46.2% 1,988
60–80% 67.4% 1,222
80–100% 80.9% 115

The honest caveat: this is correlation. Better teams take more quads and win more games, so some of every number above is just “good teams are good.” But that confound applies equally on every map — and the gap between schloss and dm3 survives it. Whatever quad buys you, it buys you 15 points less of it on schloss.

Armor is the quiet currency

The signal hiding under the quad noise: the team that takes the majority of red armors wins 73.5% of schloss games — a meaningfully stronger association than quad majority on the same map. On dm3, RA control tracks winning at a brutal 83.1% (control the RA room, control the game); on dm2 it is a softer 61.9%.

And one for the trivia channel: e1m2 has no red armor. Not rarely taken — none. Zero RA pickups in 3,215 games, because the map simply does not have one. Its economy runs on yellows, and the team taking the majority of them wins 75.5% of the time.

So how do you actually win schloss?

Reading these numbers together: schloss punishes the team that over-commits to quad. Its high frag pace means respawns are constant, fights restart instantly, and a quad run that trades three deaths for three kills bought you nothing. The teams that win keep armor uptime through the chaos and treat quad as a bonus, not a mission. Fight over reds like it is dm3; take quad when it is free.

Where do you stack up on it? The DeepFrag rankings track per-map ratings — the engine knows your schloss is not your dm2 — and the team balancer uses exactly that when it projects the big four for a lobby. Here is the current 4on4 top five:

Pulling live DeepFrag data…

Think the quad numbers are wrong? Think your team is the exception? Bring your demos to the Discord — and if you are just getting back into the game, start with the 10-minute return path.

Methodology: all tracked 4on4 matches through 2026-05-17, bot-free, exactly 4v4 with two teams. Majority = strictly more pickups than the opposing team; ties excluded. Quad-share buckets require at least 4 total quads in the match.

Argue about it in the Discord
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